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Why is Overlord 2 an app?

So we can build more cool stuff

Version 1 (and most of what we've built so far) has been based around the Adobe ecosystem. This is great, but there are some hard limitations to it. We have a lot of ideas for how to make it easier to connect with other apps, and interact with the system in more intuitive ways.

See the roadmap for a look at where we're taking this.

Read more about why we're making the change.

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