_____________ _____________ _____________ _____________ ____ _____________ _____________ ____ ____ _____________
/ /\ / /\ / /\ / /\ / /\ / /\ /............/\ /.../\ /.../\ /............/\
/ _____ / \ / _____ / /____ ____/ /____ ____/ \/ / \ / _________/ \ /..._____..../ \ /.../ \ /.../ \ /..._________/ \
/ / / / / / / / / \ / /\ \ \ / /\ \ / / / / /____ \ / /.../ /.../ / /___/____/___/ / /.../____ \ /
/ /____/ / / / /____/ / / \ / / \___\/ \ / / \___\/ / / / /\_____\/ /.../____/.../ / \ /..../\ \ / /......../\_____\/
/ / / / / / / / / / / / / / / / _____/ \ /............/ / \/..../ \___\/ /..._____/ \
/ ______ /\_/ / _____ / / / / / / / / / / / / /\ \ / /..._____..../ / /..../ / /.../\ \ /
/ / / / \ / /\ / / / / / / / / / / / / / / \____\/ /.../\ /.../ / ____/____/___/ /.../ \____\/
/ /_____/ / // / \_/ / / / / / / / / / /___/___ / /___/____ /.../ \_/.../ / /.../\ /.../\ /.../___/____
/ / // / // / / / / / / / / / /\ / /\ /.../ //.../ / /.../ \_/.../ \ /............/\
/_____________/ //___/ //___/ / /___/ / /___/ / /___________/ /____________/ \ /___/ //___/ / /___/ //___/ / /____________/ \
\ \ / \ \ / \ \ / \ \ / \ \ / \ \ \ \ / \ \ / \ \ / \ \ / \ \ / \ \ /
\_____________\/ \___\/ \___\/ \___\/ \___\/ \___________\/ \____________\/ \___\/ \___\/ \___\/ \___\/ \____________\/
architects of the most
brutal tools for
design and animation
keepers of the
sacred fire
of workflow
GRAVEYARD



Why they dead?
Once a tool no longer serves it's purpose of making work easier, it is placed in an ornate canoe, and with the help to our most skilled archer, a flaming arrow arcs through the sky and a pyre of memory rises into the gloom of the fading autumn light.
At times we must kill our darlings. It is painful, but necessary to move forward.
Workflows that feel like sorcery for artists who wish they had more time
Vision
Creativity is core to the life of humans, and a tool can empower skilled humans to do better work than previously possible. A tool should inspire and be a joy to use. It should not toot its own horn or become a gimmick.
Artists make great art. Not tools. Not computers. not language models.
We create products that we enjoy using everyday. We make tools that help us do work faster, because there are more important things in life than sitting in front of a computer. So finish your work and go do those things. Or do more work. Whatever. It's your life.

the alchemist
Hello
My name is Adam Plouff (sounds like fluff). I’m a designer and animator who also likes math for whatever reason. I believe that making good animation takes a lot of time and the weirdos who do this stuff for a living should have a strong set of tools to help bring a project to life.
I am currently enjoying:
(in no particular order) coffee, listening to metal (doom, death, black, etc), runes, incantations, wife, child, modular synthesis, norse mythology, Bloodborne + Elden Ring, reading manga/Cormac McCarthy/LOTR, and learning to preserve my corporeal form through sleep and light exercise.
I used to develop tools for designers at tech companies but now get to spend my time here. And I like that.

the oracle
Hi
I’m Ash Plouff (sounds like tough). I am the merchomancer and ruler of tangible artifacts –nice to meet you.
When I am not shipping orders and keeping things organized around here, I am easily found playing Pokemon or trying to keep up with a middle school student (skibidi toilet?). I attempt to identify all the neighborhood birds, press flowers, and have an affinity for paper products and pens of all sorts. I love to cosplay and I run through anime like an olympic sprinter.
I have 100 percented Breath of the Wild. Seriously.
Wolves of the realm
Companions and office mates who distract us in the best way possible.

Twig
(the deerfox from Hilda)

Buffy
(the vampire slayer)








