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Rasterize
Rasterize
Rasterize
New in 2.5.0
Rasterize selection
Just like transferring shapes or text layers from Figma and Illustrator to After Effects, this button makes it possible rasterize the selection as a single PNG file and import it automatically.
The PNG will be saved with transparency, at 2x size.
Rasterize selection
Just like transferring shapes or text layers from Figma and Illustrator to After Effects, this button makes it possible rasterize the selection as a single PNG file and import it automatically.
The PNG will be saved with transparency, at 2x size.
Rasterize selection
Just like transferring shapes or text layers from Figma and Illustrator to After Effects, this button makes it possible rasterize the selection as a single PNG file and import it automatically.
The PNG will be saved with transparency, at 2x size.
Image size
Rasterized PNGs will be saved with transparency, at 2x size. This means when an Ae composition matches the source framer or artboard, the image will start at 50% to provide some room to scale.
Image size
Rasterized PNGs will be saved with transparency, at 2x size. This means when an Ae composition matches the source framer or artboard, the image will start at 50% to provide some room to scale.
Image size
Rasterized PNGs will be saved with transparency, at 2x size. This means when an Ae composition matches the source framer or artboard, the image will start at 50% to provide some room to scale.
Image paths
Unlike building shape layers, images must be saved to disk to be used in Ae. This path may be relative to the .AEP
file, or with every image transfer.
The suggested Overlord workflow is to use a relative paths from the AEP. This means you may navigate up as many directories as needed to an /Assets
folder and stay consistent between projects.
Twirl down the SYSTEM group inside the Overlord panel in After Effects to set the relative path.
Or you may disable the option, and Overlord will ask you where to save every time. It will also ask where to save if you haven't saved your AEP file yet.
Image paths
Unlike building shape layers, images must be saved to disk to be used in Ae. This path may be relative to the .AEP
file, or with every image transfer.
The suggested Overlord workflow is to use a relative paths from the AEP. This means you may navigate up as many directories as needed to an /Assets
folder and stay consistent between projects.
Twirl down the SYSTEM group inside the Overlord panel in After Effects to set the relative path.
Or you may disable the option, and Overlord will ask you where to save every time. It will also ask where to save if you haven't saved your AEP file yet.
Image paths
Unlike building shape layers, images must be saved to disk to be used in Ae. This path may be relative to the .AEP
file, or with every image transfer.
The suggested Overlord workflow is to use a relative paths from the AEP. This means you may navigate up as many directories as needed to an /Assets
folder and stay consistent between projects.
Twirl down the SYSTEM group inside the Overlord panel in After Effects to set the relative path.
Or you may disable the option, and Overlord will ask you where to save every time. It will also ask where to save if you haven't saved your AEP file yet.
When to rasterize?
The easy answer would be any time you want, but we find rasterizing works great for:
Elements that Ae cannot draw with shape layers (see unsupported elements)
Backgrounds
Elements that may be animated with layer transforms (not per-property)
Nested masking that Ae cannot handle with track mattes
Use it when you need it.
When to rasterize?
The easy answer would be any time you want, but we find rasterizing works great for:
Elements that Ae cannot draw with shape layers (see unsupported elements)
Backgrounds
Elements that may be animated with layer transforms (not per-property)
Nested masking that Ae cannot handle with track mattes
Use it when you need it.
When to rasterize?
The easy answer would be any time you want, but we find rasterizing works great for:
Elements that Ae cannot draw with shape layers (see unsupported elements)
Backgrounds
Elements that may be animated with layer transforms (not per-property)
Nested masking that Ae cannot handle with track mattes
Use it when you need it.
BUY OVERLORD
BUY OVERLORD