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Workflow
Workflow
Workflow
Layer transfer
The core mechanic of Overlord is moving layer into After Effects and the first button slot is dedicated to this action. The button changes based on which app you are working in:
push
selections from Illustratorpull
a selection into Ae.
Layer transfer
The core mechanic of Overlord is moving layer into After Effects and the first button slot is dedicated to this action. The button changes based on which app you are working in:
push
selections from Illustratorpull
a selection into Ae.
Layer transfer
The core mechanic of Overlord is moving layer into After Effects and the first button slot is dedicated to this action. The button changes based on which app you are working in:
push
selections from Illustratorpull
a selection into Ae.
Push
From inside of Illustrator, push selected shapes to After Effects.
Grouped shapes will be build as individual layers
Loose shapes on an artboard will be built as individual layers
Text layers will be created as individual layers
Push
From inside of Illustrator, push selected shapes to After Effects.
Grouped shapes will be build as individual layers
Loose shapes on an artboard will be built as individual layers
Text layers will be created as individual layers
Push
From inside of Illustrator, push selected shapes to After Effects.
Grouped shapes will be build as individual layers
Loose shapes on an artboard will be built as individual layers
Text layers will be created as individual layers
Pull
From inside of After Effects, pull selected shapes to Illustrator.
Pulling shapes works exactly like Pushing but may be used to clarify into which Ae comp Overlord will build layers.
Pull
From inside of After Effects, pull selected shapes to Illustrator.
Pulling shapes works exactly like Pushing but may be used to clarify into which Ae comp Overlord will build layers.
Pull
From inside of After Effects, pull selected shapes to Illustrator.
Pulling shapes works exactly like Pushing but may be used to clarify into which Ae comp Overlord will build layers.
Group and ungroup
Collect elements into groups in Illustrator with CMD/CTRL+G
. A group transferred to After Effects will be created as a single shape layer. Any nested groups will be added to this top level group and layer.
To create additional layers in Ae, ungroup nested elements into more layers in Illustrator with CMD/CTRL+SHIFT+G
.
Group and ungroup
Collect elements into groups in Illustrator with CMD/CTRL+G
. A group transferred to After Effects will be created as a single shape layer. Any nested groups will be added to this top level group and layer.
To create additional layers in Ae, ungroup nested elements into more layers in Illustrator with CMD/CTRL+SHIFT+G
.
Group and ungroup
Collect elements into groups in Illustrator with CMD/CTRL+G
. A group transferred to After Effects will be created as a single shape layer. Any nested groups will be added to this top level group and layer.
To create additional layers in Ae, ungroup nested elements into more layers in Illustrator with CMD/CTRL+SHIFT+G
.
Image export
New in 2.3.0
Image that have been placed in the Illustrator artboard will now export just like text and vector shapes. Importing images into Ae means that the files must exist on disk. If Overlord can find a file on disk it will import it quickly. If it cannot find a linked image file it will export it as a PNG. Whether an image element needs to be exported depends on its linked
/unlinked
status.
Image export
New in 2.3.0
Image that have been placed in the Illustrator artboard will now export just like text and vector shapes. Importing images into Ae means that the files must exist on disk. If Overlord can find a file on disk it will import it quickly. If it cannot find a linked image file it will export it as a PNG. Whether an image element needs to be exported depends on its linked
/unlinked
status.
Image export
New in 2.3.0
Image that have been placed in the Illustrator artboard will now export just like text and vector shapes. Importing images into Ae means that the files must exist on disk. If Overlord can find a file on disk it will import it quickly. If it cannot find a linked image file it will export it as a PNG. Whether an image element needs to be exported depends on its linked
/unlinked
status.
Linked vs Unlinked
You probably don't think about this one option because, unlike Ae, it's possible to paste images right into an Artboard. But it's important to mention that Illustrator keeps track of whether or not the image in the artboard is linked to a file on disk or not.
Illustrator even comes with a panel to help you (Window > Links) tells you what is linked or unlinked.
Linked
If a linked file is found, Overlord will locate the path to that file on disk and import it into Ae. You'll see a 🔗 icon next to linked images.
This is the fastest and best quality possible since it's importing an image that already exists
Unlinked
Images are unlinked if:
the placed image has been deleted or renamed
the image was never linked to a file on disk (like pasting from the internet)
Any image that Illustrator considers unlinked will need to be exported before it may be imported into Ae. You will see either a 🔴 icon or no icon in the Links panel.
Exporting images
Unfortunately, it isn't possible to know the source dimensions of an unlinked file so Overlord will export the image at 200% of its size within the comp. This will import the image into the Ae comp at 50% scale to give a little bit of room to scale.
This image export can take some extra time and will be compounded by the number of selected images. Thanks for being patient.
Linked vs Unlinked
You probably don't think about this one option because, unlike Ae, it's possible to paste images right into an Artboard. But it's important to mention that Illustrator keeps track of whether or not the image in the artboard is linked to a file on disk or not.
Illustrator even comes with a panel to help you (Window > Links) tells you what is linked or unlinked.
Linked
If a linked file is found, Overlord will locate the path to that file on disk and import it into Ae. You'll see a 🔗 icon next to linked images.
This is the fastest and best quality possible since it's importing an image that already exists
Unlinked
Images are unlinked if:
the placed image has been deleted or renamed
the image was never linked to a file on disk (like pasting from the internet)
Any image that Illustrator considers unlinked will need to be exported before it may be imported into Ae. You will see either a 🔴 icon or no icon in the Links panel.
Exporting images
Unfortunately, it isn't possible to know the source dimensions of an unlinked file so Overlord will export the image at 200% of its size within the comp. This will import the image into the Ae comp at 50% scale to give a little bit of room to scale.
This image export can take some extra time and will be compounded by the number of selected images. Thanks for being patient.
Linked vs Unlinked
You probably don't think about this one option because, unlike Ae, it's possible to paste images right into an Artboard. But it's important to mention that Illustrator keeps track of whether or not the image in the artboard is linked to a file on disk or not.
Illustrator even comes with a panel to help you (Window > Links) tells you what is linked or unlinked.
Linked
If a linked file is found, Overlord will locate the path to that file on disk and import it into Ae. You'll see a 🔗 icon next to linked images.
This is the fastest and best quality possible since it's importing an image that already exists
Unlinked
Images are unlinked if:
the placed image has been deleted or renamed
the image was never linked to a file on disk (like pasting from the internet)
Any image that Illustrator considers unlinked will need to be exported before it may be imported into Ae. You will see either a 🔴 icon or no icon in the Links panel.
Exporting images
Unfortunately, it isn't possible to know the source dimensions of an unlinked file so Overlord will export the image at 200% of its size within the comp. This will import the image into the Ae comp at 50% scale to give a little bit of room to scale.
This image export can take some extra time and will be compounded by the number of selected images. Thanks for being patient.
Relative image paths
The suggested Overlord workflow is to use a relative paths from the AEP. This means you may navigate up as many directories as needed to an /Assets
folder and stay consistent between projects.
Twirl down the SYSTEM group to set the relative path.
Or you may disable the option, and Overlord will ask you where to save every time. It will also ask where to save if you haven't saved your AEP file yet.
Relative image paths
The suggested Overlord workflow is to use a relative paths from the AEP. This means you may navigate up as many directories as needed to an /Assets
folder and stay consistent between projects.
Twirl down the SYSTEM group to set the relative path.
Or you may disable the option, and Overlord will ask you where to save every time. It will also ask where to save if you haven't saved your AEP file yet.
Relative image paths
The suggested Overlord workflow is to use a relative paths from the AEP. This means you may navigate up as many directories as needed to an /Assets
folder and stay consistent between projects.
Twirl down the SYSTEM group to set the relative path.
Or you may disable the option, and Overlord will ask you where to save every time. It will also ask where to save if you haven't saved your AEP file yet.
Unsupported elements
Unfortunately, not all Ai data is available to 3rd party developers like us.
Elements from the Appearance panel
Stacked fills/strokes
Effects
Freeform gradients
Gradient meshes
Tapered strokes
Patterns
Art brushes
Unsupported elements
Unfortunately, not all Ai data is available to 3rd party developers like us.
Elements from the Appearance panel
Stacked fills/strokes
Effects
Freeform gradients
Gradient meshes
Tapered strokes
Patterns
Art brushes
Unsupported elements
Unfortunately, not all Ai data is available to 3rd party developers like us.
Elements from the Appearance panel
Stacked fills/strokes
Effects
Freeform gradients
Gradient meshes
Tapered strokes
Patterns
Art brushes
Transfer actions
Press and hold the primary Transfer Actions button to reveal additional transfer methods ↓
Transfer actions
Press and hold the primary Transfer Actions button to reveal additional transfer methods ↓
Transfer actions
Press and hold the primary Transfer Actions button to reveal additional transfer methods ↓
Layer splitting
An alternate to the standard transfer method is to Split all elements into their own Ae layer. The grouping hierarchy of Illustrator will be recreated in After Effects with a parenting chain and empty group layers (kinda like Voids).
This process intentionally creates a lot of layers to provide the most flexibility for animation. Manage the group layers with actions in the Groups section.
Layer splitting
An alternate to the standard transfer method is to Split all elements into their own Ae layer. The grouping hierarchy of Illustrator will be recreated in After Effects with a parenting chain and empty group layers (kinda like Voids).
This process intentionally creates a lot of layers to provide the most flexibility for animation. Manage the group layers with actions in the Groups section.
Layer splitting
An alternate to the standard transfer method is to Split all elements into their own Ae layer. The grouping hierarchy of Illustrator will be recreated in After Effects with a parenting chain and empty group layers (kinda like Voids).
This process intentionally creates a lot of layers to provide the most flexibility for animation. Manage the group layers with actions in the Groups section.
Shape updating
By selecting properties in After Effects and transferring updates, it is possible to update the property with the first selected shape in Illustrator. This is useful for updating shapes in Ae with the layer in place, and not needing to create additional layers.
If the updated property already has keyframes, additional keyframes will be added at the playhead.
Shape updating
By selecting properties in After Effects and transferring updates, it is possible to update the property with the first selected shape in Illustrator. This is useful for updating shapes in Ae with the layer in place, and not needing to create additional layers.
If the updated property already has keyframes, additional keyframes will be added at the playhead.
Shape updating
By selecting properties in After Effects and transferring updates, it is possible to update the property with the first selected shape in Illustrator. This is useful for updating shapes in Ae with the layer in place, and not needing to create additional layers.
If the updated property already has keyframes, additional keyframes will be added at the playhead.
Looking for Overlord v1 documentation?
Looking for Overlord v1 documentation?
Looking for Overlord v1 documentation?