
Click to add Rubberhose control and other properties to the Essential Graphics panel based on what you have selected.
With no layers selected
All Rubberhose controls within the comp will be added to EGP
This includes:
Controller positions and rotations
Selected layers
Selection is a hose layer
The hose controls will be added to EGP
Selection is any other layer (including Rubberhose controllers)
The layer position and rotation will be added to EGP
Selected properties
Each property will be added to EGP (as long as they are supported by EGP)
This works the same as dragging properties into EGP but quicker.
Add a precomp with Essential Properties to the current comp
Click
All controllers and position properties will be recreated in this main comp using the original art
These new controllers will be parented to the precomp layer and drive the controllers inside of the precomp. Transform the precomp layer as needed and the controllers will be transformed as well. Being parented to the precomp means the controller positions will still sync up so what you see is what you get.
The Duplicate button has a secondary function to help with with EGP rigs.
Select the EGP precomp
Click Duplicate
A popup will allow you to rename the duplicate
The precomp and any child layers will be duplicated
We encourage you to make friends with the EGP panel. It will make your work-life better. With EGP (and some intentional controls) you can create and reuse a single rig multiple times for different characters.
Rubberhose draws paths with math, and a comp can slow down with a lot of hoses to calculate. Once your animation is mostly locked (this process is easily undone using Unbake), click to convert all expressions to keyframes on each frame.
All live paths expressions will be disabled and editing the positions of the controllers will not adjust any hoses.
It is still possible to edit the style of a hose and any additional layers that are controlled by the hose path.
Where Bake converts live expressions to keyframes, Unbake deletes all of the path keyframes and reverts the hose into its live state.
This process may take a while depending on how long your comp is. This is because of how Ae removes keyframes one-by-one. Just be patient.