New in v3.1.0 RubberPins is more intuitive than ever before. Simply add pins to a footage layer or precomp (not a shape layer) and click the button.
Rubberhose will then:
Create a hose and controller group using your settings
This new hose will be a guide layers that will not render (it is only used to position all the pins)
The pins will be parented to the new hose starting with the first pin that is set
Each pin connected to the hose is positioned along the hose by pseudo effects named Pin 1
, Pin 2
, etc. This works similarly to Parent to hose, where it is possible to slide the pin along the length of the hose –or snap to a bend point.
0% is at the start of the hose
50% is at the exact center (this may not be at the bend point)
100% is at the end of the hose
Puppet pins use a fixed coordinate on the layer to know how to best deform the art. Footage and precomp layers are raster based and have solid coordinates to draw with, while Shape layers are vector based and are constantly redrawing themselves to be infinitely scalable –the same thing happens if you have Continuously Rasterize (☀) turned on.
→ If you are using pins, do not use shape layers.
→ If you are using pins, do not use Continuously Rasterize.
If you prefer having a little bit of scaling flexibility, don't enable Continuously Rasterize (because that breaks pins), increase the resolution of your precomp
Precomp your layer (CMD/Ctrl+SHIFT+C)
Double click the new precomp layer to go inside of it
Scale the layer up and make note of the factor you are scaling by
200% is a scale factor of 2
500% is a scale factor of 5
Open the comp settings (CMD+Ctrl+K)
Multiply the comp width and height by the scale factor
If your width is 1080 and your scale factor is 2, you could do the math, or just type
1080 * 2
to update the width to2160
Do the same for the height or enable Lock aspect ratio
Exit back out to your work comp
Scale the precomp down to a usable size
Add pins like usually
Start rigging